![]() ![]() There are two broad shortcomings that almost every generic RPG falls into: Some, like Savage Worlds and Genesys, are not particularly more hackable than any other RPG and end up feeling like games that the setting was cut out of (which, in both of those cases, is technically true). What gets me more excited about Cortex Prime than other contemporary generic RPGs is that Cortex Prime stands head and shoulders above them in terms of being a useful technical document. What Cortex Prime does is take that system and turn it into an immensely powerful toolbox, laying all the switches and dials bare in a way that GMs can actually use. Like many other backers, I was already familiar with the Cortex system and its potential in my case it was from Marvel Heroic Roleplaying. After a number of roadblocks and obstacles, we have books in our hands and the game is actually on sale. Joking aside, this week is a special week for all of us who backed the Cortex Prime Kickstarter back in May of 2017: As of yesterday (October 20, 2020), Cortex Prime is done, it’s released, the campaign is actually over. What I’m trying to say is that I jinxed it. The campaign was about halfway over when the article was published, and I said some enthusiastic and somewhat hyperbolic things, like how Cortex Prime would be the next big thing after PbtA. I hadn’t started doing regular coverage of Kickstarter campaigns yet, so one week I decided to write an article about one that excited me: Cortex Prime. Cannibal Halfling is six months old, and I’m still tagging all of my articles “Level One Wonk” because I felt more like a guest writer than a co-founder. Imagine for a moment that you’re back in May of 2017. ![]()
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